Skip to main content

Attacks & Raids

Updated over 4 months ago

Attacks and Raids are the game’s PvP actions that let you take coins from other players. This article explains how they work, what can be stolen, how shields and revenge interact, how buildings can be affected, and what to expect after an attack.


Overview

  • Attacks and Raids let you steal coins from another player’s territory.

  • Attacks and Raids do not steal long-term items such as skins or persistent inventory.

  • However, attacks can damage or destroy buildings in some situations. Damage will affect the target territory and may require the owner to repair or rebuild those buildings.


How to trigger an Attack or Raid

  • The most common way to start an attack or raid is by spinning the slot machine and landing the appropriate attack or raid icons.

  • Some game features or bonuses may also grant additional attacks or influence how many attack opportunities you have. The game prompts you when an attack or raid is available.


What can be stolen — and what can be damaged

  • Coins: These are the only items that are taken from another player and added to the attacker’s balance.

  • Buildings: While buildings are not “stolen,” certain attacks can damage or destroy them. This can reduce the building’s rating or remove it from the territory until the owner repairs or replaces it.

  • Other items: Skins, permanent items, and long-term progress are not stolen by attacks or raids.


Shields, Revenge, and timing

  • Shields protect your territory from normal attacks. A player can hold up to three shields at a time; when shields are active they block regular attacks.

  • Revenge is the option to attack someone who previously attacked you. Revenge attacks can bypass shields in specific situations: if revenge is used within one hour of the original attack, the shields will not block that revenge attack.

  • In short: shields block normal attacks, but revenge taken within one hour of the first attack will bypass shields.


Outcomes & rewards

  • Successful attack/raid: You gain coins from the target’s territory and your coin balance increases.

  • Failed or low-value result: Some attacks/raids result in little or no coins.

  • Building damage: If an attack damages or destroys a building, that effect remains on the defender’s territory until they repair or rebuild it. The primary resource taken is still coins; building damage is an additional tactical consequence of some attacks.

  • Some special or event-based variants of attacks/raids may offer different reward levels or extra bonuses — check the event details for specifics.

Did this answer your question?